Scott Vaughn has made a lucrative career of secretly transporting illegal materials. Pay him enough, and he'll move whatever you want from anywhere to anywhere. And though he has never met the Walkers, he needs them dead. His future depends on making certain they don't have one.
Wayne Hovey desperately wants Scott Vaughn—alive is best; dead is acceptable. And luck has handed him the perfect bait: Greg and Marena Walker. In a heart-pounding game of cat and mouse, each player is driven to succeed, never realizing they are all pawns in something much larger—and more dangerous—than any of them knows.